1. A Panorama of Artificial and Computational Intelligence in Games
Author(s): Yannakakis, G.N.; Togelius, J.
Page(s): 317 - 335
2. Temporal Game Challenge Tailoring
Author(s): Zook, A.; Riedl, M.O.
Page(s): 336 - 346
3. Multiobjective Monte Carlo Tree Search for Real-Time Games
Author(s): Perez, D.; Mostaghim, S.; Samothrakis, S.; Lucas, S.M.
Page(s): 347 - 360
4. Distributed Monte Carlo Tree Search: A Novel Technique and its Application to Computer Go
Author(s): Schaefers, L.; Platzner, M.
Page(s): 361 - 374
5. Automated Planning and Player Modeling for Interactive Storytelling
Author(s): Ramirez, A.; Bulitko, V.
Page(s): 375 - 386
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