Showing posts with label IEEE TCIAIG. Show all posts
Showing posts with label IEEE TCIAIG. Show all posts

Thursday, 17 March 2016

IEEE Transactions on Computational Intelligence and AI in Games, Volume8, Issue 1, March 2016

1) Predicting Dominance Rankings for Score-Based Games
Author(s): S. Samothrakis; D. Perez; S. M. Lucas; P. Rohlfshagen
Page(s): 1 - 12

2) Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery
Author(s): P. Basile; M. de Gemmis; P. Lops; G. Semeraro
Page(s): 13 - 26

3) Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving
Author(s): H. Prendinger; K. Puntumapon; M. Madruga
Page(s): 27 - 32

4) Online Adaptable Learning Rates for the Game Connect-4
Author(s): S. Bagheri; M. Thill; P. Koch; W. Konen
Page(s): 33 - 42

5) Intelligent Game Engine for Rehabilitation (IGER)
Author(s): M. Pirovano; R. Mainetti; G. Baud-Bovy; P. L. Lanzi; N. A. Borghese
Page(s): 43 - 55

6) Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning
Author(s): M. S. Emigh; E. G. Kriminger; A. J. Brockmeier; J. C. Príncipe; P. M. Pardalos
Page(s): 56 - 66

7) Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks
Author(s): J. Schrum; R. Miikkulainen
Page(s): 67 - 81

8) Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots
Author(s): G. Jaśkiewicz
Page(s): 82 - 88

9) Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
Author(s): M. Stanescu; M. Čertický

10) How to Run a Successful Game-Based AI Competition
Author(s): J. Togelius
Page(s): 95 - 100