Monday 20 February 2017

2017 IEEE Conference on Computational Intelligence and Games

http://www.cig2017.com/

Call For Papers

Computer games not only offer a killer application for artificial and computational intelligence, including machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games.

We welcome papers related to all aspects of computational/artificial intelligence and games. This includes advances in and applications of machine learning, search, reasoning, optimization and other CI/AI methods related to video games, board games, computer games, serious games, mathematical games and other types of games. This includes, but is not limited to, methods for game playing, content generation, player modeling, and game adaptation, as well as game-based testing of AI methods. This year, we are slightly expanding our scope to also include technical and quantitative game design papers.

Paper Types and Deadlines

Competition and Tutorial Proposals: March 1

These should be sent directly to the Competition and Tutorial Chairs respectively.

Full technical papers: April 4

(This is pre-extended deadline which will not be extended further. The original, un-extended deadline is March 15. Paper review will begin promptly after April 4.)

Full papers have an 8 page limit, and should constitute a technical or empirical contribution to CI/AI in games and be accompanied by an appropriate evaluation of the work. In addition to regular paper submissions the conference offers three alternative types of paper submission: competition, vision and demo papers.

Competition papers, vision papers and poster papers: May 15

Competition papers describe research related to one of the competitions at CIG, including the design of new competitions and in particular submissions to existing competitions. Vision papers describe a vision for the future of the CIG field or some part of it, are based on extensive research and include a comprehensive bibliography. Standards for competition papers are as high as for other CIG papers, and standards for vision papers are higher. Competition papers and vision papers are both maximum 8 pages. Poster papers are 2 pages long and describe work in progress.

Conference: August 22-25

Organizing Committee

General Chairs: Julian Togelius and Andy Nealen

Program Chairs: Clare Bates Congdon and Michael Buro

Publicity and Media Chairs: Kate Compton and Mike Cook

Tutorials Chair: Noor Shaker

Competitions Chair: Ruck Thawonmas

Local Chair: Aaron Isaksen

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