Editorial
1. Editorial: IEEE Transactions on Computational Intelligence and AI in Games
Page(s): 1 - 2
Regular Papers
2. On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing
Author(s): Yang Gao ; Yan Chen ; Liu, K.J.R.
Page(s): 3 - 15
3. An Enhanced Solver for the Game of Amazons
Author(s): Jiaxing Song ; Muller, M.
Page(s): 16 - 27
4. Job-Level Alpha-Beta Search
Author(s): Jr-Chang Chen ; I-Chen Wu ; Wen-Jie Tseng ; Bo-Han Lin ; Chia-Hui Chang
Page(s): 28 - 38
5. Suspenser: A Story Generation System for Suspense
Author(s): Yun-Gyung Cheong ; Young, R.M.
Page(s): 39 - 52
6. Multiple Opponent Optimization of Prisoner’s Dilemma Playing Agents
Author(s): Ashlock, D. ; Brown, J.A. ; Hingston, P.
Page(s): 53 - 65
7. Design and Implementation of Chinese Dark Chess Programs
Author(s): Shi-Jim Yen ; Cheng-Wei Chou ; Jr-Chang Chen ; I-Chen Wu ; Kuo-Yuan Kao
Page(s): 66 - 74
8. Learning Behaviors of and Interactions Among Objects Through Spatio–Temporal Reasoning
Author(s): Ersen, M. ; Sariel, S.
Page(s): 75 - 87
9. Learning-Based Procedural Content Generation
Author(s): Roberts, J. ; Ke Chen
Page(s): 88 - 101
Short Papers
10. Sequential Halving Applied to Trees
Author(s): Cazenave, T.
Page(s): 102 - 105
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