1. Sampled-Data Exponential Synchronization of Complex Dynamical Networks With Time-Varying Coupling Delay
Author(s): Zheng-Guang Wu; Peng Shi; Hongye Su; Jian Chu
Page(s): 1177 - 1187
2. Dictionary Learning-Based Subspace Structure Identification in Spectral Clustering
Author(s): Liping Jing; Michael K. Ng; Tieyong Zeng
Page(s): 1188 - 1199
3. Knowledge-Leverage-Based TSK Fuzzy System Modeling
Author(s): Zhaohong Deng; Yizhang Jiang; Kup-Sze Choi; Fu-Lai Chung; Shitong Wang
Page(s): 1200 - 1212
4. A Cognitive Fault Diagnosis System for Distributed Sensor Networks
Author(s): Cesare Alippi; Stavros Ntalampiras; Manuel Roveri
Page(s): 1213 - 1226
5. Boundedness and Complete Stability of Complex-Valued Neural Networks With Time Delay
Author(s): Bo Zhou; Qiankun Song
Page(s): 1227 - 1238
6. Fast Neuromimetic Object Recognition Using FPGA Outperforms GPU Implementations
Author(s): Garrick Orchard; Jacob G. Martin; R. Jacob Vogelstein; Ralph Etienne-Cummings
Page(s): 1239 - 1252
7. Improving the Quality of Self-Organizing Maps by Self-Intersection Avoidance
Author(s): Ezequiel Lopez-Rubio
Page(s): 1253 - 1265
8. Quantum-Based Algorithm for Optimizing Artificial Neural Networks
Author(s): Tzyy-Chyang Lu; Gwo-Ruey Yu; Jyh-Ching Juang
Page(s): 1266 - 1278
9. Hinging Hyperplanes for Time-Series Segmentation
Author(s): Xiaolin Huang; Marin Matijas; Johan A. K. Suykens
Page(s): 1279 - 1291
10. Ranking Graph Embedding for Learning to Rerank
Author(s): Yanwei Pang; Zhong Ji; Peiguang Jing; Xuelong Li
Page(s): 1292 - 1303
11. Feasibility and Finite Convergence Analysis for Accurate On-Line $nu$-Support Vector Machine
Author(s): Bin Gu; Victor S. Sheng
Page(s): 1304 - 1315
12. Exponential Synchronization of Coupled Switched Neural Networks With Mode-Dependent Impulsive Effects
Author(s): Wenbing Zhang; Yang Tang; Qingying Miao; Wei Du
Page(s): 1316 - 1326
13. Analysis of Boundedness and Convergence of Online Gradient Method for Two-Layer Feedforward Neural Networks
Author(s): Lu Xu; Jinshu Chen; Defeng Huang; Jianhua Lu; Licai Fang
Page(s): 1327 - 1338
14. Phase-Noise-Induced Resonance in Arrays of Coupled Excitable Neural Models
Author(s): Xiaoming Liang; Liang Zhao
Page(s): 1339 - 1345
Wednesday, 24 July 2013
Tuesday, 9 July 2013
Second Annual Video Competition
The IEEE Computational Intelligence Society is running its second annual video competition. The competition is to create a video on one of the following subjects:
More details can be found here.
- Neural Networks
- Evolutionary Computation
- Hybrid Intelligent Systems
More details can be found here.
Monday, 8 July 2013
IEEE Transactions on Autonomous Mental Development: Volume 5, Issue 2, 2013
1. Brain-Like Emergent Temporal Processing: Emergent Open States
Author(s): Juyang Weng ; Luciw, M.D. ; Qi Zhang
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6504480
2. A Simple Ontology of Manipulation Actions Based on Hand-Object Relations
Author(s): Worgotter, F. ; Aksoy, E.E. ; Kruger, N. ; Piater, J. ; Ude, A. ; Tamosiunaite, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493410
3. An Autonomous Social Robot in Fear
Author(s): Castro-Gonzalez, A. ; Malfaz, M. ; Salichs, M.A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493412
4. Adaptability of Tacit Learning in Bipedal Locomotion
Author(s): Shimoda, S. ; Yoshihara, Y. ; Kimura, H.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6491448
5. Reaching for the Unreachable: Reorganization of Reaching with Walking
Author(s): Grzyb, B.J. ; Smith, L.B. ; del Pobil, A.P.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493413
6. Redundant Neural Vision Systems—Competing for Collision Recognition Roles
Author(s): Shigang Yue ; Rind, F.C.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6491449
Author(s): Juyang Weng ; Luciw, M.D. ; Qi Zhang
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6504480
2. A Simple Ontology of Manipulation Actions Based on Hand-Object Relations
Author(s): Worgotter, F. ; Aksoy, E.E. ; Kruger, N. ; Piater, J. ; Ude, A. ; Tamosiunaite, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493410
3. An Autonomous Social Robot in Fear
Author(s): Castro-Gonzalez, A. ; Malfaz, M. ; Salichs, M.A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493412
4. Adaptability of Tacit Learning in Bipedal Locomotion
Author(s): Shimoda, S. ; Yoshihara, Y. ; Kimura, H.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6491448
5. Reaching for the Unreachable: Reorganization of Reaching with Walking
Author(s): Grzyb, B.J. ; Smith, L.B. ; del Pobil, A.P.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493413
6. Redundant Neural Vision Systems—Competing for Collision Recognition Roles
Author(s): Shigang Yue ; Rind, F.C.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6491449
Friday, 5 July 2013
IEEE Transactions on Computational Intelligence and AI in Games: Volume 5, Issue 2, 2013
1. Guest Editorial: Brain/neuronal - Computer game interfaces and interaction
Author(s): Coyle, D. ; Principe, J. ; Lotte, F. ; Nijholt, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6528021
2. Games, Gameplay, and BCI: The State of the Art
Author(s): Marshall, D. ; Coyle, D. ; Wilson, S. ; Callaghan, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6518141
3. Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device
Author(s): Chumerin, N. ; Manyakov, N.V. ; van Vliet, M. ; Robben, A. ; Combaz, A. ; Van Hulle, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6334432
4.Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting
Author(s): Legeny, J. ; Viciana-Abad, R. ; Lecuyer, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509428
5. Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game
Author(s): Leeb, R. ; Lancelle, M. ; Kaiser, V. ; Fellner, D.W. ; Pfurtscheller, G.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6418003
6. Controlling a Tactile ERP–BCI in a Dual Task
Author(s): Thurlings, M.E. ; Van Erp, J.B.F. ; Brouwer, A.-M. ; Werkhoven, P.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6461930
7. Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Author(s): Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6401177
8. Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
Author(s): Kos'myna, N. ; Tarpin-Bernard, F.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6451193
9. On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Author(s): Scherer, R. ; Moitzi, G. ; Daly, I. ; Muller-Putz, G.R.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6472046
10. Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
Author(s): Berta, R. ; Bellotti, F. ; De Gloria, A. ; Pranantha, D. ; Schatten, C.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509413
11. Experiencing BCI Control in a Popular Computer Game
Author(s): van de Laar, B. ; Gurkok, H. ; Plass-Oude Bos, D. ; Poel, M. ; Nijholt, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6484110
12. Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
Author(s): Bonnet, L. ; Lotte, F. ; Lecuyer, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6400237
Author(s): Coyle, D. ; Principe, J. ; Lotte, F. ; Nijholt, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6528021
2. Games, Gameplay, and BCI: The State of the Art
Author(s): Marshall, D. ; Coyle, D. ; Wilson, S. ; Callaghan, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6518141
3. Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device
Author(s): Chumerin, N. ; Manyakov, N.V. ; van Vliet, M. ; Robben, A. ; Combaz, A. ; Van Hulle, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6334432
4.Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting
Author(s): Legeny, J. ; Viciana-Abad, R. ; Lecuyer, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509428
5. Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game
Author(s): Leeb, R. ; Lancelle, M. ; Kaiser, V. ; Fellner, D.W. ; Pfurtscheller, G.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6418003
6. Controlling a Tactile ERP–BCI in a Dual Task
Author(s): Thurlings, M.E. ; Van Erp, J.B.F. ; Brouwer, A.-M. ; Werkhoven, P.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6461930
7. Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Author(s): Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6401177
8. Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
Author(s): Kos'myna, N. ; Tarpin-Bernard, F.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6451193
9. On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Author(s): Scherer, R. ; Moitzi, G. ; Daly, I. ; Muller-Putz, G.R.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6472046
10. Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
Author(s): Berta, R. ; Bellotti, F. ; De Gloria, A. ; Pranantha, D. ; Schatten, C.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509413
11. Experiencing BCI Control in a Popular Computer Game
Author(s): van de Laar, B. ; Gurkok, H. ; Plass-Oude Bos, D. ; Poel, M. ; Nijholt, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6484110
12. Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
Author(s): Bonnet, L. ; Lotte, F. ; Lecuyer, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6400237
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