Wednesday, 24 July 2013

IEEE Transactions on Neural Networks and Learning Systems: Volume 24, Issue 9, August 2013

1. Sampled-Data Exponential Synchronization of Complex Dynamical Networks With Time-Varying Coupling Delay
Author(s): Zheng-Guang Wu; Peng Shi; Hongye Su; Jian Chu
Page(s): 1177 - 1187

2. Dictionary Learning-Based Subspace Structure Identification in Spectral Clustering
Author(s): Liping Jing; Michael K. Ng; Tieyong Zeng
Page(s): 1188 - 1199

3. Knowledge-Leverage-Based TSK Fuzzy System Modeling
Author(s): Zhaohong Deng; Yizhang Jiang; Kup-Sze Choi; Fu-Lai Chung; Shitong Wang
Page(s): 1200 - 1212

4. A Cognitive Fault Diagnosis System for Distributed Sensor Networks
Author(s): Cesare Alippi; Stavros Ntalampiras; Manuel Roveri
Page(s): 1213 - 1226

5. Boundedness and Complete Stability of Complex-Valued Neural Networks With Time Delay
Author(s): Bo Zhou; Qiankun Song
Page(s): 1227 - 1238

6. Fast Neuromimetic Object Recognition Using FPGA Outperforms GPU Implementations
Author(s): Garrick Orchard; Jacob G. Martin; R. Jacob Vogelstein; Ralph Etienne-Cummings
Page(s): 1239 - 1252

7. Improving the Quality of Self-Organizing Maps by Self-Intersection Avoidance
Author(s): Ezequiel Lopez-Rubio
Page(s): 1253 - 1265

8. Quantum-Based Algorithm for Optimizing Artificial Neural Networks
Author(s): Tzyy-Chyang Lu; Gwo-Ruey Yu; Jyh-Ching Juang
Page(s): 1266 - 1278

9. Hinging Hyperplanes for Time-Series Segmentation
Author(s): Xiaolin Huang; Marin Matijas; Johan A. K. Suykens
Page(s): 1279 - 1291

10. Ranking Graph Embedding for Learning to Rerank
Author(s): Yanwei Pang; Zhong Ji; Peiguang Jing; Xuelong Li
Page(s): 1292 - 1303

11. Feasibility and Finite Convergence Analysis for Accurate On-Line $nu$-Support Vector Machine
Author(s): Bin Gu; Victor S. Sheng
Page(s): 1304 - 1315

12. Exponential Synchronization of Coupled Switched Neural Networks With Mode-Dependent Impulsive Effects
Author(s): Wenbing Zhang; Yang Tang; Qingying Miao; Wei Du
Page(s): 1316 - 1326

13. Analysis of Boundedness and Convergence of Online Gradient Method for Two-Layer Feedforward Neural Networks
Author(s): Lu Xu; Jinshu Chen; Defeng Huang; Jianhua Lu; Licai Fang
Page(s): 1327 - 1338

14. Phase-Noise-Induced Resonance in Arrays of Coupled Excitable Neural Models
Author(s): Xiaoming Liang; Liang Zhao
Page(s): 1339 - 1345


Tuesday, 9 July 2013

Second Annual Video Competition

The IEEE Computational Intelligence Society is running its second annual video competition. The competition is to create a video on one of the following subjects:
  • Neural Networks
  • Evolutionary Computation
  • Hybrid Intelligent Systems
The first prize is US$600, second prize is US$500, and third prize is US$400. Registration of interest must be received by the 1st of August, 2013, videos received by 14th of October, 2013, and the winners will be announced on the 1st of December, 2013.

More details can be found here.

Monday, 8 July 2013

IEEE Transactions on Autonomous Mental Development: Volume 5, Issue 2, 2013

1. Brain-Like Emergent Temporal Processing: Emergent Open States
Author(s): Juyang Weng ; Luciw, M.D. ; Qi Zhang
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6504480

2. A Simple Ontology of Manipulation Actions Based on Hand-Object Relations
Author(s): Worgotter, F. ; Aksoy, E.E. ; Kruger, N. ; Piater, J. ; Ude, A. ; Tamosiunaite, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493410

3. An Autonomous Social Robot in Fear
Author(s): Castro-Gonzalez, A. ; Malfaz, M. ; Salichs, M.A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493412

4. Adaptability of Tacit Learning in Bipedal Locomotion
Author(s): Shimoda, S. ; Yoshihara, Y. ; Kimura, H.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6491448

5. Reaching for the Unreachable: Reorganization of Reaching with Walking
Author(s): Grzyb, B.J. ; Smith, L.B. ; del Pobil, A.P.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6493413

6. Redundant Neural Vision Systems—Competing for Collision Recognition Roles
Author(s): Shigang Yue ; Rind, F.C.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6491449

Friday, 5 July 2013

IEEE Transactions on Computational Intelligence and AI in Games: Volume 5, Issue 2, 2013

1. Guest Editorial: Brain/neuronal - Computer game interfaces and interaction
Author(s): Coyle, D. ; Principe, J. ; Lotte, F. ; Nijholt, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6528021

2. Games, Gameplay, and BCI: The State of the Art
Author(s): Marshall, D. ; Coyle, D. ; Wilson, S. ; Callaghan, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6518141

3. Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device
Author(s): Chumerin, N. ; Manyakov, N.V. ; van Vliet, M. ; Robben, A. ; Combaz, A. ; Van Hulle, M.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6334432

4.Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting
Author(s): Legeny, J. ; Viciana-Abad, R. ; Lecuyer, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509428

5. Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game
Author(s): Leeb, R. ; Lancelle, M. ; Kaiser, V. ; Fellner, D.W. ; Pfurtscheller, G.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6418003

6. Controlling a Tactile ERP–BCI in a Dual Task
Author(s): Thurlings, M.E. ; Van Erp, J.B.F. ; Brouwer, A.-M. ; Werkhoven, P.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6461930

7. Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Author(s): Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6401177

8. Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
Author(s): Kos'myna, N. ; Tarpin-Bernard, F.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6451193

9. On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Author(s): Scherer, R. ; Moitzi, G. ; Daly, I. ; Muller-Putz, G.R.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6472046

10. Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
Author(s): Berta, R. ; Bellotti, F. ; De Gloria, A. ; Pranantha, D. ; Schatten, C.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6509413

11. Experiencing BCI Control in a Popular Computer Game
Author(s): van de Laar, B. ; Gurkok, H. ; Plass-Oude Bos, D. ; Poel, M. ; Nijholt, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6484110

12. Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
Author(s): Bonnet, L. ; Lotte, F. ; Lecuyer, A.
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6400237