Thursday, 7 February 2019

CFP: IEEE Conference on Games (COG) 2019

IEEE CONFERENCE ON GAMES (COG) 2019
20-23 August 2019
Queen Mary University of London, UK
http://www.ieee-cog.org

The IEEE Conference on Games (IEEE CoG) is a natural evolution of the IEEE Computational Intelligence and Games (IEEE CIG) to embrace a larger scope, in line with the IEEE Transactions on Games. The conference will bring together leading researchers and practitioners from academia and industry in the field of Games, to discuss recent advances and explore future directions. Games offer an excellent domain for the study and application of many research areas including artificial intelligence, computational creativity, game design, technology, education social sciences. The annual IEEE Conference on Games seeks to share insights and cutting-edge research related to game technologies and design, covering scientific, technical, and engineering aspects of games. The conference will also include a varied set of competitions for AI agents where the AI either aims to play games to a high standard, or design new games or game levels.

CALL FOR PAPERS

IEEE CoG 2019 will include presentations of peerreviewed papers, invited talks by high-profile industry and academic leaders, panels, posters and demos. We welcome papers related to all aspects of games, including, but not limited to, the following broad subject areas:

Computational and Artificial Intelligence in Games: advances in and applications of machine learning, search, reasoning, optimization and other CI/AI methods related to video games, board games, computer games, serious games, mathematical games and other types of games. This includes, but is not limited to, methods for game playing, content generation, player modeling, and game adaptation, as well as game-based testing of AI methods.

  • Game Technology: papers on engines, frameworks, graphics, sound, networking and animation.
  • Game Interaction and Player Experience: advances in game interfaces and modeling of player experience and metrics.
  • Game Design: methods, techniques and studies on video and board game design.
  • Games in Education: usage of games for education, learning and development. This includes game competitions used for teaching and research in education institutions.

None of the deadlines will be extended!

Full technical papers: 24th March 2019
Short, competition, vision and demo papers: 14th May 2019
Games Industry track: 11th June 2019


PROGRAM COMMITTEE

General Chairs:
Diego Perez-Liebana {diego.perez@qmul.ac.uk} &
Sanaz Mostaghim {sanaz.mostaghim@ovgu.de}

Program Chairs: Amy K. Hoover &
Simon M. Lucas & Georgios Yannakakis

Local Chair: Laurissa Tokarchuck

Keynote Chair: Jichen Zhu

Tutorial Chair: Gillian Smith

Competition Chairs: Julian Togelius &
Mike Preuss

Industry Chairs: Sam Devlin & Xenia Neufeld &
Duygu Cakmak & Anders Drachen

Special Session Chair: Dan Ashlock

Finance Chair: Mark Winands

Proceedings Chair: Vanessa Volz

Demonstrations Chair: Antonios Liapis

Publicity and Media Chairs: Raluca D. Gaina &
Jialin Liu

Webmaster: Cristina Guerrero-Romero

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