Scope
In general, papers are welcome that consider all kinds of applications of methods (evolutionary computation, supervised learning, unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, MCTS, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.).
Examples include but are not limited to
- Adaptation in games
- Automatic game testing
- Coevolution in games
- Comparative studies (e.g. CI versus human-designed players)
- Dynamic difficulty in games
- Games as test-beds for algorithms
- Imitating human players
- Learning to play games
- Multi-agent and multi-strategy learning
- Player/opponent modelling
- Procedural content generation
- CI for Serious Games (e.g., games for health care, education or training)
- Results of game-based CI and open competitions
Important Dates
Submission deadline:7 January 2019
Notification: 7 March 2019
Final paper submission: 31 March 2019
Submission Guidelines
Special session papers should be uploaded online through the paper submission website of IEEE CEC 2019. Please select the corresponding special session name ("Games") as the "main research topic" in submission. For the latest information on important dates, please refer to this page.
Organizers
Jialin Liu, liujl(at)sustc.edu.cn
Research Assistant Professor, Dept. of Computer Science and Engineering, Southern University of Science and Technology, China
Daniel Ashlock, dashlock(at)uoguelph.ca
Professor, Dept. of Mathematics and Statistics, University of Guelph, Canada
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