Thursday 21 September 2017

IEEE CIS Webinar on "The Magic of Monte Carlo Tree Search", 4pm (BST), Friday, Sept. 29 2017


Speaker
Dr. Mark Winands, Associate Professor, Department of Data Science & Knowledge Engineering, Maastricht University. 

Abstract
Monte-Carlo Tree Search (MCTS) has caused a revolution in computer game-playing the last few years. The most well-known example is the game of Go. MCTS is a best-first search technique that gradually builds up a search tree, guided by  Monte-Carlo  simulations. In contrast to many classic search techniques, MCTS does not require a heuristic evaluation function that assesses the current board position. In this talk I will discuss its background, basic mechanism, and standard enhancements that have improved the technique considerably. Successful applications of the technique in several domains will be mentioned.

Bio
Mark Winands received a Ph.D. degree in Artificial Intelligence from the Department of Computer Science, Maastricht University, Maastricht, The Netherlands, in 2004. Currently, he is an Associate Professor at the Department of Data Science & Knowledge Engineering, Maastricht University. His research interests include heuristic search, machine learning and games. He has written more than eighty scientific publications on Games & AI. Mark serves as an editor-in-chief of the ICGA Journal, associate editor of IEEE Transactions on Computational Intelligence and AI in Games, editor of Game & Puzzle Design. He is a member of the Games Technical Committee (GTC) | IEEE Computational Intelligence Society, and member of working group 14.4 – Entertainment Games | IFIP TC14 on Entertainment Computing.


Please register for The Magic of Monte Carlo Tree Search - Sep 29, 2017 on 4:00 PM BST at: 
https://attendee.gotowebinar.com/register/5997375619679435011

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