Thursday, 16 January 2014

IEEE Transactions on Computational Intelligence and AI in Games, Volume 5, Number 4, December 2013

1. A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
Author(s): Ontanon, S. ; Synnaeve, G. ; Uriarte, A. ; Richoux, F. ; Churchill, D. ; Preuss, M.
Pages: 293-311

2. Repeated Goofspiel: A Game of Pure Strategy
Author(s): Dror, M. ; Kendall, G.
Pages: 312-324

3. A Heuristic-Based Planner and Improved Controller for a Two-Layered Approach for the Game of Billiards
Author(s): Landry, J.-F. ; Dussault, J.-P. ; Mahey, P.
Pages: 325-336

4. Automated 3-D Animation From Snooker Videos With Information-Theoretical Optimization
Author(s): Jiang, R. ; Parry, M.L. ; Legg, P.A. ; Chung, D.H.S. ; Griffiths, I.W.
Pages: 337-345

5. Incentive Learning in Monte Carlo Tree Search
Author(s): Kao, K.-Y. ; Wu, I-C. ; Yen, S.-J. ; Shan, Y.-C.
Pages: 346-352

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